Christopher Heckey
Pipeline Developer · Los Angeles area · chrisheckey@gmail.com
Summary
Pipeline developer with more than a decade in feature and TV animation. I build artist-facing tools, studio microservices, and the delivery workflows that connect in-house teams with partner studios around the world.
Experience
Pipeline Developer — Netflix Animation Studios
Jan 2022 – Oct 2026
- Developed and maintained feature animation tools for Art, Story and PreVis.
- Built microservices on Netflix's infrastructure platform to support a globally distributed workforce.
- Coordinated with vendors to test and integrate off-the-shelf tools (Foundry Flix, Toon Boom Storyboard Pro, Adobe Photoshop, Maya).
- Developed and maintained delivery, ingestion and "round-tripping" tools for partner studios and internal departments.
Pipeline Developer — Buck Design
Sept 2019 – Jan 2022
- Developed and maintained the CG Animation group's pipeline tools (Maya, Houdini, Nuke, Cinema 4D).
- Explored cloud platforms for distributed studio pipeline solutions (GCP, AWS).
- Developed and maintained Adobe plugins (Photoshop, After Effects).
- Moved the pipeline onto industry standards (Rez, USD).
Lead FX Pipeline TD — DreamWorks TV
May 2017 – Sept 2019 · Fast & Furious: Spy Racers, Jurassic World: Camp Cretaceous
- Automated and improved FX workflows with new tools and cross-department collaboration.
- Maintained and tracked libraries of VFX assets, presets and setups.
- Developed standards and tooling for partner studios to keep overseas results high quality and asset shipping smooth.
- Worked with Operations and Engineering to improve render farm (Deadline) usage and troubleshoot issues.
- Supported in-house and overseas FX artists by removing technical blockers, automating work, and helping adopt new software (Houdini, Chaos Phoenix).
- Reviewed code from FX TDs and trained new FX artists and TDs.
Pipeline TD — Blur Studio
Sept 2016 – May 2017
- Developed and maintained in-house tools and frameworks for 3ds Max (Cross3d).
- Kept tool and workflow documentation accurate.
- Integrated tools with asset tracking through the ShotGrid APIs.
Pipeline TD — DreamWorks TV
Jan 2015 – Aug 2016 · King Julien, Puss in Boots, DinoTrux, Voltron, Spirit
- Built artist workflow automation tools with the Maya APIs.
- Taught artists evolving workflows through documentation and presentations.
- Integrated with studio asset tracking through the ShotGrid APIs.
- Developed for both Windows and Linux.
CG Generalist — DreamWorks TV
May 2014 – Jan 2015 · King Julien, Puss in Boots, DinoTrux, Voltron, Spirit
- Kept CG asset quality high as assets moved through the pipeline.
- Scripted scene and asset assembly workflows with the Maya APIs.
CG Generalist — Nickelodeon Animation Studios
Jan 2013 – May 2014 · Teenage Mutant Ninja Turtles
- Kept CG asset quality high as assets moved through the pipeline.
- Created low-resolution and proxy geometry from high-resolution assets.
Skills
Pipeline development
- DCC tools and plugins (Photoshop, Maya)
- Quality assurance and partner delivery/ingestion
- Asset and shot tracking (ShotGrid / Flow Production Tracking)
- Dependency and configuration management (Rez)
- Multi-platform development (Linux, Windows, macOS)
- User interfaces in PySide / Qt for Python
Web development
- Web frontends (React, TypeScript, Apollo GraphQL)
- Microservice backends (Python, Go, Docker)
- Cloud platforms (GCP, AWS, Cloudflare)
Education
B.F.A. Animation/Illustration — San Jose State University, 2007 – 2013
Focus in computer graphics
Contact
- Email: chrisheckey@gmail.com
- LinkedIn: Christopher Heckey